Skills

The rulebook’s Master Skill List has a number of missing options that really should be there. To overcome this problem, I’ve updated the Skill List to the following. Any custom skills that you can think of should be cleared by me first, but chances are we can make it work.

Attractiveness
Personal Grooming
Wardrobe & Style

Cool
Interrogation (H)
Intimidate (H)
Persuasion and Fast Talk (H)
Resist Torture/Drugs (H)
Streetwise (H)

Empathy
Acting
Human Perception
Interview
Leadership
Seduction
Social

Intelligence
Awareness/Notice
Compose or Write
Disguise
Electronic Warfare
Expert
Gamble (H)
Know Language
Programming (H)
Shadowing/Avoid Pursuit (H)
Survival
Teaching (H)

Reflexes (Personal Combat)
Ranged (Specify (types are: Pistols, Rifles, Automatics, Heavy Weapons))
Melee (Specify)
Dodge & Escape
Hand to Hand

Reflexes (Non-Combat)
Pilot (Specify)
Athletics
Dance
Driving
Stealth
Swimming
Zero Gee

Technical Ability
Basic Repair
First Aid
Jury Rig
Design (H)
Technology (H)
Medical (H)
Play Musical Instrument
Paint or Draw
Photography & Film
Pick Lock (H)
Pickpocket (H)

Skills

Endless Stars Svetters